2/24/2023 0 Comments What to do in garys modAny configuration on the 2009 engine will do (I believe all games were transferred to the 2009 engine).ģ. I’ll add some pictures when I feel like it. So you just really want that lua_run function and those gm_construct textures? Are you constantly making sure that you aren’t using CS:S or EP2 textures? Well, I will now teach you how to set up the SDK for Garry’s Mod. This whole site will be reworked when I get around to it, probably when I’m finished with my current project. I’m only leaving this page up to let you guys know this (and for the hits to my site…). As far as using GMod entities in Hammer: unless they are already included in the base Hammer (i.e., phys_thruster), you can’t. I’ll leave the page here for the time being, but you are MUCH MUCH better off mapping with another configuration and porting it to GMod that’s the typical thing to do!Īt most, a specialized Garry’s Mod config would add any custom textures/models you put in the Garry’s Mod folder and a lua_run entity, so it’s seriously not worth the hassle. This has not been updated in almost four years! Garry’s Mod (and the Source SDK in general) has had a bunch of major updates since this was written, and as far as I know, this tutorial isn’t of much use any more.
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